Polished iPhone and iPad apps that feel native to iOS — and pass App Store review the first time.
iOS users expect a certain level of craft. We build native apps in Swift and SwiftUI that follow Apple’s Human Interface Guidelines, feel fast, and use platform features (Sign in with Apple, StoreKit, Widgets, Live Activities) where they earn their keep.
It’s the right fit for products where the iPhone is the primary experience, apps that need deep OS integration, or B2B tools that need to work well on iPad.
We prep listings and policy responses so first submissions land clean.
Every engagement ships against outcomes we agree up front.
Swift / SwiftUI — feels like an iOS app, not a webview.
Listing, screenshots, and review responses handled by us.
Layouts that work on iPhone, iPad, and Mac Catalyst.
Keychain, Sign in with Apple, biometrics, and encryption.
Instruments-verified launch time and frame budgets.
Support after launch — not a surprise upsell.
A real sequence — each step earns the next.
Understand goals, user journeys, and platform constraints.
SwiftUI-native UI that respects Apple guidelines.
Swift app, TestFlight builds, QA on real devices.
App Store submission, monitoring, and post-launch tuning.
Concrete artifacts you take away from the engagement.
Designs and interactions that feel native.
We know what App Review flags — and how to avoid it.
iPad and Mac Catalyst supported when it earns its cost.
A senior iOS lead on every project.
Currently around 24–48 hours for most apps; edge cases run a few days. We prep listings so first submissions land clean.
A well-scoped MVP is typically 8–14 weeks. We give a fixed estimate after discovery.
Yes — universal apps, iPad-specific layouts, and Mac Catalyst when it makes sense.
We offer a retainer for updates and OS-version support, or hand off with docs.
Yes — legacy Objective-C or older SwiftUI modernization is a common request.
Tell us what you’re building — we’ll reply within one business day.